News



The latest update from the Engineering team - Audio & Map tweaks - Building feature enhancements - Persistent bug fixes for UI and unit health indicators .. and more!
21st of April 2025
The latest update from Engineering - General QoL updates, including audio fixes - Animation improvements - New building features .. and more!
14th of April 2025
The latest update from the Engineering team - Improved unit behaviours and pathfinding - New map cleanup .. and more!
31st of March 2025
Check out the latest update from the Engineering team & CTO - Game stability improvements - Balancing and combat tweaks .. and more !
24th of March 2025
The latest update from the Engineering team - Gameplay feature implementations - Balancing changes governing resource costs & population - VFX additions and HUD icon changes .. and more!
17th of March 2025
The latest update from the Engineering team - Ranged combat units fixes and improvements - Gathering unit optimizations & balancing .. and more!
3rd of February 2025
Engineering team shares updates for big milestone - v.0.0.50! - Resource gathering & unit tweaks - New map functionality and navigation improvements .. and more!
27th of January 2025
The latest update from Engineering - Resolution toggle and menu changes - UI improvements for resource gathering & other UI changes .. and much more!
20th of January 2025
The latest update from the Engineering team - HUD optimizations - Unit changes .. and more!
16th of December 2024
Devblog concerning: - Influences of our glorious forerunners on Apoceus' game design. - Outlining our vision to harness and expand their successes in Apoceus.
18th of December 2024