News



Check out the latest update from the Engineering team & CTO - Game stability improvements - Balancing and combat tweaks .. and more !
24th of March 2025
The latest update from the Engineering team - Gameplay feature implementations - Balancing changes governing resource costs & population - VFX additions and HUD icon changes .. and more!
17th of March 2025
The latest update from the Engineering team - Ranged combat units fixes and improvements - Gathering unit optimizations & balancing .. and more!
3rd of February 2025
Engineering team shares updates for big milestone - v.0.0.50! - Resource gathering & unit tweaks - New map functionality and navigation improvements .. and more!
27th of January 2025
The latest update from Engineering - Resolution toggle and menu changes - UI improvements for resource gathering & other UI changes .. and much more!
20th of January 2025
The latest update from the Engineering team - HUD optimizations - Unit changes .. and more!
16th of December 2024
Devblog concerning: - Influences of our glorious forerunners on Apoceus' game design. - Outlining our vision to harness and expand their successes in Apoceus.
18th of December 2024
The latest update from the Engineering team - Visual improvements and additions - Tooltip addition and optimization - Gathering unit bug fixes .. and much more!
9th of December 2024
Devblog on the topics of: - Dwarven faction inception - Dwarven playstyle and quirks - Strategic considerations for introducing 2nd faction to Apoceus .. and more!
27th of November 2024
The latest update from the Engineering team - Unit behaviour tweaks and improvements - HUD changes - Improved menu functionality .. and more!
1st of November 2024